How to get out of the imperial city. Imperial City Guide: The Basics. Leaving the Imperial City

Imperial city (orig: Imperial City) located in the central part of Cyrodiil. During the Alliance War, the three Alliances and the Daedra vie with each other for control of the White Gold Tower.
The Imperial City is surrounded by a wide and deep moat filled with water, and several stone bridges are thrown across it, connecting the city with the rest of Cyrodiil's territory. If you decide to enter the city using bridges, you will be stopped by an impassable, forceful barrier that will stop you and will not let you outside its city gates. Also, if you try to swim across the moat on the water, it will quickly kill your character from the attack of many Slaughterfish.
For those who purchased the DLC or are members of ESO Plus, the entrance to the Imperial City will be accessible through the underground Imperial Sewers. After installing the DLC, all unions in all companies will have open access to the city; another alternate access will be allowed when one of the alliances controls all six fortresses during the alliance war.
The Imperial City is divided into six imperial districts, connected by an imperial sewer. Each alliance in the sewers has its own small base, from where it provides itself with quick access to the imperial areas, but you will return to the base from these areas through the sewers. The gameplay in the sewers is very similar to the passage of the large PvP public dungeon (Public Dungeon), while the passage and the battles will take place in the areas. Tel Var Stones are earned and used only within the Imperial City. When your character dies, stones can be lost. The Imperial City also has entrances to two separate PvE Group Dungeons, the Imperial City Prison and the White-Gold Tower.

Entrance to the Imperial Sewers

Locations

TESO. Map of the districts of the Imperial City.

Dungeons

Imperial districts

Trophy Vault

  • Clawed Trophy Vault(Clawed Trophy Vault)
  • Bone shard trophy storage(Bone Shard Trophy Vault)
  • Daedric Coal Trophy Storage(Daedric Embers Trophy Vault)
  • Daedric Shackle Trophy Vault(Daedric Shackle Trophy Vault)
  • Ethereal trophy storage(Ethereal Trophy Vault)
  • Legionnaire Trophy Storage(Legionary Trophy Vault)
  • Monstrous Teeth Trophy Storage(Monstrous Tooth Trophy Vault)
  • Planar Armor Trophy Storage(Planar Armor Trophy Vault)

Imperial Sewers

Unmarked locations

  • Dragonfire Cathedral (orig. Dragonfire Cathedralal)

Battlegrounds

Despite being in the Imperial City, Arcane University Battleground is actually part of the Morrowind chapter and will not require the Imperial City expansion.

  • Magic University (orig. Arcane University)

Heavenly Shards

TESO. Heavenly Shards in the Imperial City.

Quests

Subject quests

  • City on the edge (Originally City on the Brink)- Report to an alliance general about the ongoing power struggle in the Imperial City. - - -
  • Knowledge is power (Original Knowledge is Power)- Recover the ancient book of Daedra and help translate it.
  • The caretaker on the walls (orig The Watcher in the Walls)- Turn tables on Daedra in the Imperial Arena.
  • Castle and legion (orig The Lock and the Legion)- Keep in touch with the Imperial Captain who infiltrated the Zero Legion.
  • From brand and bones (orig: Of Brands and Bones)- Convince the skeleton and uncover the excavation plans of the Worm Cultists.
  • Imperial banner (orig The Imperial Standard)- Protect the Improvised Garrison from the forces of Molag Bal.
  • Bleeding temple (orig The Bleeding Temple)- Save the priests of the Imperial clergy from the Daedra.
  • Majestic Brazier (orig The Sublime Brazier)- Put an end to Molag Bal's conspiracy in the Imperial City.

Scouting quests

  • Exploration in the Arboretum (Original Scouting the Arboretum)- Scout and defend the Rally Point in the Arboretum.
  • Reconnaissance in the Arena area (Original Scouting the Arena District)- Scout and defend the Rally Point in the Arena area.

Visit the Imperial City, the capital of the Empire and the province of Cyrodiil, one of the largest cities in Tamriel. To access the Imperial City, you need at least level 10, but your character will level up according to the rules of a specific campaign. The Imperial City is a global PvP zone that also includes an extensive Imperial sewer network. Fight the forces of Molag Bal and get Tel Var Stones, which you can exchange for various items. But be careful, because the members of the enemy alliance lurk in the shadows and can attack you at the most inopportune moment in order to kill and take the Tel Var stones from you. It is better not to enter the Imperial City and its sewers without a close-knit group, but if you are confident in your abilities, you can try your luck and become a threat to the lost adventurer yourself.

How to get to the Imperial City

Press the L key or the Alliance War button to open the Alliance War screen. Next, go travel the home or guest campaign of your choice.

In Cyrodiil, travel to one of the two gates of your Alliance and to get to the Imperial City, talk to the captain and take the quest. You can also get a quest from one of your generals in the Imperial Sewers.

The map around Lake Rumare has three icons in the shape of an imperial dragon. These icons correspond to the gate leading to the Imperial Sewers. Use the transport network of the fortresses to get as close to the lake as possible, then ride to the door and enter the sewers through one of the gates.

When you enter the Imperial City, you will find yourself in the Imperial Sewers, the home base of your alliance. If you took the quest from one of the captains of your alliance, then you can advance in the story, talk to the general in this area. If you have not yet completed the quest, then it will be offered to you.

To complete the quest, talk to Drake of Blades at your home base and go on an adventure!

Imperial City Districts

The districts of the Imperial City are open PvP spaces containing the entrenched forces of Molag Bal, his elite army Zivkin and the corrupted Zero Legion that betrayed the Empire.

Each area of ​​the Imperial City has its own unique history, which, upon completion, opens up access to daily repeatable quests.

Each of the six Imperial Districts has a Loot Storage. The doors of these vaults are sealed by unknown magical powers. To get into these vaults, you need to collect a key from 60 shards, which you can get both in the Imperial City itself and in the dungeons of this DLC. Inside you will find a chest filled with valuable items.

Be on your guard with big bosses patrolling the streets! If you die in the Imperial City, you lose half of the Tel Var you accumulated.

Resurrection in the Imperial Regions will bring you to an elevated platform for your alliance within the region, provided that the region is captured by your alliance.

You can also find unique crafting stations safely located in the Imperial Districts.

Each area contains a trophy vault and a dangerous boss!


Imperial City Sewers

The Imperial Sewers is a huge public dungeon. Alliance bases are located at three different ends of the sewers. Each base has safe exits to the surface, as well as a merchant, a banker, and craft stations. This is where you can exchange your Tel Vars for unique goods, such as Zivkin polymorphs.

The sewers are a huge, intricate maze swarming with Daedra, where you can find chests, mini bosses and much more. But the main interest is the center - it is there that the portals are located, having cleared them, you can summon the Molag Bal Simulacrum. After destroying it, you can get a Firehide Scamp pet or a Soul-Shunned shell as a reward.

Stealth is your best friend! Remember that in addition to the hordes of Daedra, there is a much greater danger here - the players of the enemy alliance!


Tel Var Stones

Tel Var Stones is a currency that can only be obtained from the Imperial City and its sewers.

The stronger the enemy, the more Tel Var you will receive as a reward. Tel Vary goes to all participants in the battle. The more Tel Var you have in your hands, the higher the multiplier for receiving this currency. This currency can be spent on new armor, safes, unique furniture, polymorphs, and more.

If you die in the Imperial City or the sewers, you will lose some of the Tel Var! If another player kills you, part of the Tel Var will go to him! Therefore, do not forget to transfer your Tel Varas to the bank from time to time, so as not to lose everything you have accumulated! A special sigil will help you with this, teleporting you to the base of your alliance.

Imperial City Dungeons

The Imperial City DLC opens access to two dungeons for 4 people - the White Gold Tower and the Imperial City Prison. Uncover the Mystery of Empress Regent Clivia Tharn and travel to the very top of the legendary White-Gold Tower

Danger lies in wait for you in every corner of the Imperial City - from the players of hostile alliances to the forces of Molag Bal. With this guide, you will learn the basics and get ready for your first steps in the Imperial City.

Entrance to the Imperial City

  • Go to Cyrodiil! You can join both home and guest campaigns.
  • Talk to one of the captains of your alliance and take on a quest that will aim to get to the Imperial City (you must complete this quest to gain access to the Imperial City quest chain).
    • Aldmeri Dominion: Captain Mulamurr or Captain Seriril.
    • Daggerfall Covenant: Captain Durida or Captain Veranim.
    • Ebonheart Pact: Captain Alesace or Captain Rythe.
  • Travel to Lake Rumare in Cyrodiil and enter the Imperial City through one of three entrances.
  • You will find yourself in the location of your alliance (this zone is safe) - the imperial sewer.
  • There you will find the general - talk to him or her to advance on the mission that you took from the captain of your alliance.
  • To complete the quest, talk to the Drake of Blades in the same area. Your adventures in the Imperial City have begun!

Activities in the Imperial City

There are many activities you can take part in in the Imperial City. Whether you're interested in PvP, PvE, or both, the Imperial City has something to keep you busy.

  • Complete the White-Gold Tower and Imperial City Prison dungeons with three friends. You can join the passage of these dungeons outside the Imperial City, but in any case, you must have purchased this DLC set.
  • Fight against players from hostile alliances and the forces of Molag Bal, including Xivkyn, in the imperial sewers and six city districts.
  • Earn Daedric Trophies from killing monsters to unlock Treasure Vaults around the Imperial City, complete with Veteran Rank 16 Jewelry Sets and other rare items.

  • Complete the main storyline of the Imperial City, which begins with the Drake of Blades.
  • Collect the Tel Var Stones that are rewarded from killing Molag Bal's minions and enemy players, and try to keep them!
  • Enter the Imperial Sewers and hunt down Trove Scamps, which will reward you with gold and crafting materials, and Cunning Scamps that will bring you Tel Ver Stones.
  • Find the pieces of the Xivkyn Crafting Motif that will allow you to create matching armor and weapons.

  • Earn Powerful Veteran Rank 16 Weapons and Armor for completing the White-Gold Tower and Imperial City Prison dungeons (and for completing Undaunted missions associated with these dungeons), as well as 16 armor Veteran rank for selling Tel Var Stones.
  • Craft new weapons and armor sets at dedicated crafting stations in the Imperial City.
  • Earn new collectibles by earning achievements, slaying Molag Bal's elite forces, and selling the Tel Var Stones.

Leaving the Imperial City

There are two ways to leave the Imperial City: by completing the White-Gold Tower and Imperial City Prison dungeons, or by exiting through your alliance's safe zone in the Imperial sewers.

  • If you decide to leave the Imperial City through the White-Gold Tower and Imperial City Prison dungeons, you will find yourself in the capital of your alliance.
  • You can also exit the same way as you got to the Imperial City - through the Imperial sewers. As a result, you will find yourself in Cyrodiil, in the same campaign that you were in before entering the city.

Imperial City neighborhoods

In each of the branches of the Imperial Sewers, you will find a transit fork. Use the stairs in it to quickly get to one of the six areas.

You can also travel around the areas on foot or on horseback on your favorite mount.

  • You can enter the Imperial City and engage in activities there, including group dungeons, from level 10 (after entering the Imperial City, combat leveling will be applied to all content except for the dungeons White-Gold Tower and Prison Imperial City Prison).
  • In the main quarters of each alliance in the Imperial Sewers, you will find Tel Var Stones and crafting stations ready to go.
  • Stealth is your friend! When moving around the Imperial City, sneak and be quiet to avoid the dangers of the capital.
  • Forget siege weapons. Due to the high explosiveness of some buildings in the Imperial City, siege weapons cannot be used within its boundaries.
  • The population of the Imperial City depends on the campaign you choose. The White-Gold Tower and Imperial City Prison dungeons are not populated in the campaign.
  • Activities in the Imperial City do not depend on or affect your campaign in any way.

Now that you know the basics, you are ready to fight for your alliance in the Imperial City. We will meet there!